Game Overview
The Workflow Builder Board Game is a hands-on learning tool that transforms abstract AI workflow concepts into tangible, colorful building blocks. Just like LEGO bricks snap together to create complex structures, these cards snap together to create powerful AI automation systems.
Every complex workflow is made from a small number of simple building blocks. Master these 6 block types, and you can build ANY workflow imaginable.
Why Play This Game?
What's Included
Game Components
- 12 Knowledge Blocks (Blue)
- 15 Agent Blocks (Green)
- 15 Tool Blocks (Purple)
- 10 Logic Blocks (Orange)
- 6 Mission Cards
- 1 Game Board (optional - or use any flat surface)
- Variable Tokens (sticky notes work great!)
Optional Extras
- Timer for speed challenges
- Whiteboard for sketching data flows
Building Blocks (The 6 Block Types)
Knowledge Blocks
BluePurpose: What the AI knows and can reference
- Source Name
- Data Type (PDF/Excel/Web)
- Update Frequency
retrieved_textdocument_contentsearch_results
Agent Blocks
GreenPurpose: The AI workers who do the thinking
- Agent Name
- Specialization
- Brain Type (Fast/Smart)
Receives: user_queryProduces: analysis_result
Tool Blocks
PurplePurpose: Special abilities you attach to Agents
- Tool Name
- Action Type
- Requires Auth?
Searches webSends emailsRuns code
Logic Blocks
OrangePurpose: Control how the workflow flows and branches
- Type (Decision/Loop/Gate)
- Condition
YES Path -> ...NO Path -> ...
Trigger Blocks
TealPurpose: What starts the workflow
- Event Type
- Source
user_messageemail_bodyuploaded_file
Output Blocks
RedPurpose: The final result delivered to the user
- Delivery Method
- Format
Email sentReport displayedDatabase updated
How to Play
Setup
- Clear a flat surface (table, whiteboard, floor)
- Sort blocks by color into piles
- Choose or create a Mission Card
- Designate a Timekeeper (optional)
- Read the Mission Card aloud
- Discuss: What is the TRIGGER? (What starts this?)
- Discuss: What is the OUTPUT? (What do we deliver?)
- Place TRIGGER on left, OUTPUT on right
- Work left-to-right connecting blocks
- For each step ask: WHO does this work? (Agent)
- Ask: WHAT do they need to know? (Knowledge)
- Ask: WHAT abilities do they need? (Tools)
- Ask: Are there DECISIONS? (Logic)
- Write variable names on sticky notes between blocks
- Trace the path with your finger from Trigger to Output
- Check: Does each Agent have the data it needs?
- Check: Do all Decision blocks have BOTH paths?
- Check: Are we using the cheapest Agent possible?
- Check: What happens if something fails?
- Explain your workflow to another team
- They ask clarifying questions
- Note any holes or improvements
- Revise if needed
Missions (Game Scenarios)
When a customer emails a question, automatically search your FAQ document and draft a helpful reply.
- Start with Email Trigger
- Use Knowledge for FAQ
- End with Email Output
User asks for the price of a product. Search your catalog and respond with the current price.
- Use Product Catalog knowledge
- Simple: just one Agent needed
Sort incoming emails into 3 categories (Sales, Support, Billing) and forward to the right team.
- Use Classifier Agent
- Multi-Route Logic block
- Three different Outputs
Given a company name, search the web for news, then write a summary report and email it.
- Chain two Agents: Searcher then Writer
- Web Search Tool on first Agent
Generate marketing content, show it to the user, and keep regenerating until they approve. Then email it.
- Human Gate for approval
- Loop Back if not approved
- Variables carry feedback
Process expense receipts: extract data from photos, check if over $500 (require manager approval), then record or reject.
- Vision Tool for receipts
- Decision Diamond for $500 check
- Human Gate for manager
How Blocks Connect
Valid Connections
-
Trigger -> AgentThe agent receives the trigger data -
Knowledge + AgentStack knowledge ON TOP of agent - agent can reference it -
Tool + AgentStack tool BELOW agent - agent gains that ability -
Agent -> LogicAgent output goes to decision point -
Logic -> Agent OR OutputEach path leads somewhere -
Agent -> OutputAgent result is delivered
Forbidden Patterns
-
Tool aloneTools must attach to Agents -
Knowledge aloneKnowledge must attach to Agents -
Logic with no pathsEvery decision needs YES and NO -
Dead end (no Output)Every path must complete
Optional: Competitive Scoring
Earn Points
- +10 Completed workflow (works logically)
- +5 Used cheapest possible Agents
- +5 All variables properly connected
- +3 Error handling included
- +2 Finished first
Penalties
- -3 Dead end path
- -2 Missing variable connection
- -1 Overkill Agent (using Professor for simple task)
Printable Assets
Print these on cardstock and cut out for physical play
Recommended Card Size: 2.5" x 3.5" (standard playing card)
- Print on colored cardstock matching block colors
- Laminate for durability
- Use sticky notes for variable tokens
- Keep in a deck box or zip-lock bag
Use Miro, FigJam, or Canva for virtual drag-and-drop